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Submitted on
April 9, 2012
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298 KB
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1366×706
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Defiler 3D Character by vickgaza Defiler 3D Character by vickgaza
LINKS TO VIEWS AND MAPS
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Character Presentation here: [link]
Character ingame details here [link] and here [link]
Character Wire and Bake can be found here [link]
Character Texture Maps can be found here : [link]
Character Bake Closeup Preview here: [link]
Zbrush Polypaints of assets and char can be found here [link] and [link] and [link] and [link]
Closer Skin Polypaints here [link] and [link]
And the much loved clay renders here [link] and [link] and [link]
Poly Groups and another Wire preview here [link]

VIDEO TURNTABLE FROM YOUTUBE HERE: [link]

DESCRIPTION AND TECH DETAILS:
..............................................
This is my latest character that i`m quite proud of, took quite some time to complete as I went crazy on the details that are now lost once maps were resized but none the less great practice.

This character has been done as a university brief , I am a MA Student at the University of Hertfordshire, UK.

The character has 18k triangles as a 1st LOD spread across 2 maps of 2k size each so 2xDiffuse, Normal and Specular.
Specular also has a tweaked alpha as a Gloss map.

Sculpted in Zbrush, Retoped in Topogun, Uved in Maya, Textured in Zbrush and Photoshop, Baked in xNormal and finally Rendered in Marmoset Toolbag

I hope you guys like it and feel free to comment and suggest anything and everything, be it harsh or light, positive or negative, constructive or bashful, I want it all

For more pics and WIPs and 2d/3d stuff please visit my blog at www.vickgaza.com .
Add a Comment:
 
:icongcartist85:
Thank you for letting us feature your Amazing work! :iconfantasyfans101::iconshuffelinplz:
Reply
:iconvickgaza:
vickgaza Apr 12, 2012  Student Digital Artist
It`s my pleasure :)
Reply
:icondeepblu742:
Yikes, judging by the hunched tension in this fella's shoulders he could use a massage, har.. ;)

Amazing what you guys are doing with Zbrush lately...the look and composition of flesh and anatomy, damn impressive this is.
Reply
:iconvickgaza:
vickgaza Apr 12, 2012  Student Digital Artist
Thanks for the kind words !
Yea Zbrush is getting more and more powerful and is combining drawing with 3d sculpting, it's absolutely amazing isn't it ? In 5,6 years time, i`m sure Zbrush will be pretty much all u need for 3d character concepting and creation :)
Reply
:iconsatsumo:
Satsumo Apr 10, 2012  Professional Traditional Artist
Very nice. _Very_ nice. Nice with a capital N and a capital ICE.

The only complaint I could make is slightly too many polys. Or at least, slightly more than truly necessary for a game character. But that's a minor thing, its an excellent model. A recognisable silhouette, lots of detail but well balanced, nothing dominating or over worked anywhere. I could easily imagine this in RAGE or a game of that type.
Reply
:iconvickgaza:
vickgaza Apr 10, 2012  Student Digital Artist
Wow thanks so much for the kind words and the feedback. Yes you`re right there, I went a bit crazy with polies, got all zealous not wanting to loose that much detail :))

Thanks so much for the love :)
Vick.
Reply
:iconsamdrewpictures:
samdrewpictures Apr 9, 2012  Professional Digital Artist
End result is really nice, good job.

And I like how you have linked to all the maps and details etc. Thanks for that.
Reply
:iconvickgaza:
vickgaza Apr 9, 2012  Student Digital Artist
thank you for taking the time to comment. i`m glad you like it :D
Reply
:iconjulie2:
it has no neck....how would you decapitate it?...

heres an idea... create an instructions page on how to cut this things head off... what strategy should be used:P
Reply
:iconvickgaza:
vickgaza Apr 9, 2012  Student Digital Artist
hahha no head but why decapitate him ... when he can decapitate you ? ehh ? :D :))

just gun him down I guess :)) was going for a bovine neck thing mixed with human body :))
Reply
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