LINKS TO VIEWS AND MAPS
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Character Presentation here:
[link]Character ingame details here
[link] and here
[link] Character Wire and Bake can be found here
[link]Character Texture Maps can be found here :
[link]Character Bake Closeup Preview here:
[link]Zbrush Polypaints of assets and char can be found here
[link] and
[link] and
[link] and
[link] Closer Skin Polypaints here
[link] and
[link]And the much loved clay renders here
[link] and
[link] and
[link] Poly Groups and another Wire preview here
[link]DESCRIPTION AND TECH DETAILS:
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This is my latest character that i`m quite proud of, took quite some time to complete as I went crazy on the details that are now lost once maps were resized but none the less great practice.
This character has been done as a university brief , I am a MA Student at the University of Hertfordshire, UK.
The character has 18k triangles as a 1st LOD spread across 2 maps of 2k size each so 2xDiffuse, Normal and Specular.
Specular also has a tweaked alpha as a Gloss map.
Sculpted in Zbrush, Retoped in Topogun, Uved in Maya, Textured in Zbrush and Photoshop, Baked in xNormal and finally Rendered in Marmoset Toolbag
I hope you guys like it and feel free to comment and suggest anything and everything, be it harsh or light, positive or negative, constructive or bashful, I want it all
For more pics and WIPs and 2d/3d stuff please visit my blog at www.vickgaza.com .